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What Is Wanderer?

WANDERER is a tabletop roleplaying game set in a multiverse with locales and worlds connected by what is commonly known as shimmers. 

Shimmers offer a (relatively) safe way to travel between worlds and different locales. This has created a unique political and economic situation, bringing forth the Commonality, a collection of worlds and locales with like-minded political and economic policies. 

While the Commonality dominates the multiverse, some would challenge them, particularly their modern, anti-magic mindsets. The Commonality has ushered in a new era of Consensus, hoping to wipe out any resistance or threat to the Commonality’s varied economies and political systems. 

One group has threatened an all-out war against the Commonality: They are known as the Faceless, and they espouse traditionalism and magic over technology and modernity’s weirdness. 

As the battle lines are being drawn between traditionalists and the Commonality, a vast, unnamed host has begun waging a war of subjugation and annihilation among the periphery worlds and locales of the multiverse. 

It is in this chaos, that players are struggling to survive, make a living, make a name for themselves, or find the peace they desire.

Under the Hood

This ruleset is based, in part, on R.E. Davis’ [Chaos Grenade’s] Awesome D.P.S. (Dice Pool System) v.1.0, which has been licensed, for our purposes, under the CC-BY-SA 4.0 International License. All texts and tables pertaining to this game’s rules are also licensed under the CC-BY-SA 4.0 International License. If you wish to use any rules found here, you are free to do so under the same Creative Commons license.

This work is also based, in part, on the Fate Core System and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

Playing the Game

To begin playing Wanderer, players need to have handfuls of six-sided dice known as Fudge/Fate dice. Regular six-sided dice will do as well. One player will serve as the group’s referee (REF), and the rest of the players at the table play and act as the Player Characters (PCs), who serve as the game story’s main protagonists. Throughout the game, players, acting and playing as PCs, will narrate their actions, while the REF narrates the events of the world around them, the consequences of their actions, and the interactions of Non-Player Characters (NPCs) toward the PCs and their actions or inactions.

Image Credits: The background image for this Itch page is by NASA. Cover image for the ultra-lite ruleset by Freepik.com.

Interested? Consider downloading our ultra-lite ruleset (it's free). The lengthier Quick-Start and the Core rulesets will be available, for free and purchase respectively, soon.

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Click download now to get access to the following files:

Wanderer TTRPG PDF (Ultra-Lite Rules, Alpha v2) 6 MB
Wanderer TTRPG PDF (Ultra-Lite Rules, Alpha v1) 37 MB
Wanderer TTRPG PDF (Ultra-Lite Rules, Alpha v0) 37 MB

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Comments

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I’m a sucker for a good multiverse hopping game. Looking forward to the Kickstarter!

Thanks! Also: Thank you for the system idea. I’ve bastardized the thing, but I love it a lot!